Complete archive / Selected order

All the games.

16

The complete expanded archive, with project details, image galleries, role notes, recognition, and videos where available.

012025

Idle Business Tycoon Android, iOS

Street Life: Business Empire

Studio
Magic Do As You Will Inc (Remote – Europe)
Period
2025 · 3 months

Idle business tycoon game with a gritty, underworld twist. Players rebuild their empire after a gang feud destroys their nightclub, combining traditional idle mechanics with narrative-driven deals, crew recruitment, and territory control.

Watch / GameplaySee it in motion.
022025

Idle Business Tycoon Android, iOS

Cooks & Goblins: Feast Quest

Studio
Magic Do As You Will Inc (Remote – Europe)
Period
2025 · 5 months

Fantasy medieval–themed idle business tycoon sim inspired by Idle Outpost and Eatventure, with original features and systems that set it apart from genre staples. Players grow and manage a bustling feast hall, expanding operations, upgrading facilities, and unlocking extra workers in a thematic yet strategic economy.

Watch / GameplaySee it in motion.
032024

Narrative Life Simulation Android, iOS

Swipe Life – Life Sim

Studio
Magic Do As You Will Inc (Remote – Europe)
Period
2024

Narrative life simulation game where players shape their character’s journey through quick, swipe-based choices. Each decision alters the path ahead, with vibrant illustrated scenes and aging mechanics that reveal the long-term impact of every choice.

042022–2023

Multiplayer Narrative Android, iOS

Swipe Stories: Forbidden Love

Studio
Magic Do As You Will Inc (Remote – Europe)
Period
2022–2023

Multiplayer narrative game delivering short, swipe-based stories that blend romance, mystery, and suspense. Each self-contained episode can be completed in about 20 minutes, designed for quick yet immersive play sessions.

05Early Access 2020

Online Party Action PC (Steam)

Chasers: Dash & Bash

Studio
Flipstar Game Studio (Florianópolis, Brazil)
Period
Early Access 2020 · Full release 2025

Colorful online multiplayer party game where up to 12 players dash, race, and brawl across dynamic arenas. Features multiple game modes, mascot-style characters, and creative traversal mechanics - including kart battles with built-in kite-gliders. Players can outwit opponents using a variety of weapons, power-ups, and environmental traps.

06Sep 2011 – Aug 2014

Stealth Action / Adventure iOS, Android, PC, PS4

République

Studio
Camouflaj (Bellevue, WA, USA)
Period
Sep 2011 – Aug 2014 · 3 years

As one of the founding members of Camouflaj, I was a major programming contributor to the critically acclaimed stealth adventure République, recognized for its console-quality visuals and storytelling on mobile. The game received multiple award nominations at the IMGA, including Best Technical Achievement and Excellence in Storytelling.

Engine
Unity
Structure
Five episodes
Role
Founding team member & major programmer
Role & contributions
  • Designed and implemented the game’s overall architecture and core engine.
  • Developed character animation and locomotion systems.
  • Created decision-making AI, including stealth cover behavior and tactical pathfinding.
  • Built input management and advanced camera systems.
  • Implemented interactive cinematics and gameplay mechanics.
  • Developed in-house production tools.
  • Contributed to concept design, UI, interface, and localization support.
Recognition
  • “Sets a new benchmark for mobile game quality.” - The Washington Post
  • “Special, new, and necessary.” - IGN
  • “A must-play experience in 2014.” - Polygon
  • “Shaping up to be a masterpiece.” - Touch Arcade
  • “This is the App Store’s next must-have high-end game.” - CNET
Watch / GameplaySee it in motion.
07Professional contribution

Multiple Games iOS, Android

WorldWinner

Studio
GSN (Boston, USA)
Period
Professional contribution

Contributed feature development and programming support for the WorldWinner app and its library of skill-based games, including titles like Angry Birds, Pac-Man, Who Wants to Be a Millionaire, Tetris, and others.

08Jan 2015 – Mar 2016

Action RPG iOS, Android

Bushido Saga – Nightmare of the Samurai

Studio
Pandora Game Studios (Rio de Janeiro, Brazil)
Period
Jan 2015 – Mar 2016 · 1 year 3 months

Action RPG inspired by the Japanese legend of the 47 Ronin, combining hack-and-slash combat with a rich weapon variety. Players battle hordes of samurai, ninja, and ronin using weapons such as the katana, naginata, yari, daikyu, and the kusarigama.

Role & contributions
  • Designed and implemented the game’s overall architecture and core systems.
  • Led the programming team and structured the production pipeline.
  • Developed the main gameplay features and combat mechanics for release.
  • Optimized performance for mobile devices.
09Jun 2016 – Feb 2017

Casual Social RPG iOS, Android

Hugs

Studio
Truly Social (London, UK – Remote)
Period
Jun 2016 – Feb 2017 · 8 months

Light-hearted social world RPG with a lifestyle theme, focused on building relationships and engaging with unique AI-driven characters. Designed for casual mobile play, Hugs combines life simulation, customization, and social interaction in a friendly, approachable setting.

Role & contributions
  • Contributed to gameplay systems and social interaction mechanics.
  • Collaborated with design and art teams in fully agile sprint cycles.
  • Helped implement AI character behaviors and relationship dynamics.
  • Supported optimization and polish for mobile release.
Watch / GameplaySee it in motion.
102021–2022

3D Endless Runner Android

Crystal Chasers Infinite

Studio
Flipstar Studios & Maqna Interactive (Florianópolis, Brazil)
Period
2021–2022

Mobile spinoff set in the Crystal Chasers universe - a fast-paced 3D endless runner featuring colorful environments, dynamic obstacles, and collectible crystals. Designed for quick, replayable sessions with increasing challenge.

11Jan – Apr 2010

Strategic Action / Tower Defense PC

Avalanche!

Studio
DigiPen Institute of Technology (Redmond, WA, USA)
Period
Jan – Apr 2010 · 4 months

A tower defense game in disguise. Instead of fending off enemies, players defend a small town from avalanches by building barricades, weakening and diverting each wave, repairing frozen structures, and melting snow with a flamethrower. As the mountain grows stronger, players catch coins and build strategically to keep the village standing.

Language
C++
API
DirectX
Team
4 programmers
Role
Game Engine Technical Director & Graphics Programmer
Role & contributions
  • Built a 3D game using a two-dimensional physics simulation on the X and Z axes.
  • Used a height map to calculate the Y position of objects across the mountain.
12Aug 2010 – Apr 2011

Arena Driving Shooter PC · 1–4 players

Slug ‘em Up

Studio
DigiPen Institute of Technology (Redmond, WA, USA)
Period
Aug 2010 – Apr 2011 · 8 months

An arena combat game where players control mechanized snail war machines armed with salt-firing machine guns, turbo thrusters, and slug-powered special attacks. Bombs, missile barrages, giant slugs, and burst attacks support quick single-player battles and split-screen multiplayer.

Language
C++
API
DirectX
Physics
Havok
Team
3 programmers
Role
Game Engine Technical Director & Gameplay Programmer
Role & contributions
  • Used Havok physics and its vehicle system to create balanced vehicle controls.
  • Built multiple AI opponents and an assortment of weapons for chaotic but strategic matches.
  • Supported frequent playtesting and split-screen multiplayer for up to four players.
13May 2007 – Mar 2009

3D Adventure / Action PC

Estrada Real Digital

Studio
Federal University of Minas Gerais (Belo Horizonte, Brazil)
Period
May 2007 – Mar 2009 · 1 year 10 months

A complete third-person 3D adventure/action game created to share the history, culture, tourism, and other important aspects of Brazil’s Estrada Real region. The project provided invaluable experience building a full game from scratch.

Language
Python
Engines
Panda3D & pyODE
Team
3 programmers, 4 artists, 2 game designers
Role
Game Engine, AI, Gameplay, Physics, Animation & Audio
142008

2D Shooter with 3D Graphics PC, Xbox 360 · Up to 4 players

Chameleon

Studio
Independent project (Belo Horizonte, Brazil)
Period
2008 · 6 months

A multiplayer aquatic shooter where each player controls a small bacteria that changes color using the Xbox 360 controller. Bacteria are damaged by shots or contact from a different color across death match, capture the flag, king of the hill, survival, and juggernaut modes.

Language
C#
Engines
XNA & Farseer Physics
Team
3 programmers, 2 artists, 2 game designers
Role
Game Engine, Gameplay, AI & Physics
Role & contributions
  • Implemented game-engine, gameplay, AI, and physics systems.
  • Used multithreading for graphics and physics so the Xbox 360 build could run smoothly.
  • Supported five game modes: death match, capture the flag, king of the hill, survival, and juggernaut.
152007

Strategy Board Game PC

Reversi

Studio
Federal University of Minas Gerais
Period
2007

The first assignment for the AI for Games course: a complete Reversi game with a challenging AI. It includes four difficulty levels and five AI types, each using a different strategy to win.

Language
C#
Framework
XNA
Techniques
MiniMax & Alpha-Beta pruning
162007

Arcade Game Study PC

Breakout

Studio
Federal University of Minas Gerais
Period
2007

A Breakout game developed from scratch with OpenGL. Alongside the classic mechanics, falling items create different effects such as a larger paddle, multiple balls, and increased ball radius.

Language
C
API
OpenGL