Game archive

Arena Driving Shooter PC · 1–4 players

An arena combat game where players control mechanized snail war machines armed with salt-firing machine guns, turbo thrusters, and slug-powered special attacks. Bombs, missile barrages, giant slugs, and burst attacks support quick single-player battles and split-screen multiplayer.

Studio
DigiPen Institute of Technology (Redmond, WA, USA)
Period
Aug 2010 – Apr 2011 · 8 months
Platforms
PC · 1–4 players
Language
C++
API
DirectX
Physics
Havok
Team
3 programmers
Role
Game Engine Technical Director & Gameplay Programmer

Behind the project

Inside the work.

Role & contributions
  • Used Havok physics and its vehicle system to create balanced vehicle controls.
  • Built multiple AI opponents and an assortment of weapons for chaotic but strategic matches.
  • Supported frequent playtesting and split-screen multiplayer for up to four players.

From the original archive

The fuller story.

Additional notes, footage, and development context preserved from the original portfolio.

01

Original showcase

Quick playtest.

Collecting slug minions that flock behind the player powers bombs, missile barrages, giant slugs, burst attacks, and other special weapons.

The game was designed to be easy to pick up for quick single-player battles against AI snails and split-screen matches with friends.

A dedicated three-programmer team, frequent playtesting, multiple AI opponents, and an assortment of weapons helped balance the game’s mix of chaos and strategy.

Slug ’em Up quick playtest