Development story
Building a full game from scratch.
This was the team’s first large 3D game: a five-to-six-hour experience with a substantial number of assets, several gameplay types, and an intricate design.
The programmers began with a blank file after designing the entire game engine in a document. That architecture supported the development process well.
Every programmer and artist worked part-time while also attending university, often contributing extra hours because of the team’s passion for the project.
