Talks / Leadership / Papers

Presentations & Community

Conference talks, community leadership, and published work connected to game development.

05 entries
01Apr 30, 2026

Gamescom Latam · São Paulo, Brazil

AI, UGC and Platforms: The New Rules of Growth

Moderated a panel at Gamescom Latam exploring how AI, UGC, and evolving platform dynamics are rewriting the rules of growth for games and creator-driven products. Joined by panelists Larissa Ribeiro (Wildlife) and Lucas Rossi (Lawyer.se) for a wide-ranging conversation on the future of the industry.

02July 8, 2014

Game AI Conference · Vienna, Austria

Stealth AI on Tablets in République

A main-stage presentation about the artificial intelligence of République at the Game AI Conference, now known as nucl.ai.

More details

The talk examined how touch controls and mobile hardware reshape stealth AI: what changes when the protagonist is AI-controlled, which techniques can deliver advanced stealth behavior within low-power constraints, how device interaction affects AI design, and how a small independent team can meet console-level expectations.

03October 20, 2014

Unite 2014 · São Paulo, Brazil

The Design and Development of République

A presentation at Unite 2014 São Paulo about the development and design process behind République.

04July 2015 – December 2016

Community leadership

Chair and Co-Founder of IGDA Florianópolis

Co-founded the local IGDA chapter and organized presentations, playtests, panels, workshops, game jams, and partnerships across the regional game-development community.

More details

Before the chapter was created, I brought together local game-development leaders and helped co-found IGDA Florianópolis. As Chair, I managed presentations, playtests, panels, workshops, and game jams, and coordinated meetings with schools, studios, and government organizations to strengthen regional partnerships and promote local game development.

052008

SBGames · Best Technical Poster

Pandorga: An Open Source Platform for Creating and Developing Games

A Portuguese-language paper based on the Estrada Real Digital tools, presenting an extensible platform with level and event editors.

All other work