04 entriesDigiPen / 2010–2011
Artificial Intelligence - Graduate
Advanced AI experiments in genetic algorithms, influence maps, pathfinding, and state-driven simulations.
Explore collectionRestored archive / Four collections
Academic projects, rendering experiments, papers, talks, and community work - grouped the way they were intended to be read.
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Each collection keeps related material together, including papers, presentations, videos, screenshots, and full project pages where available.
04 entriesDigiPen / 2010–2011
Advanced AI experiments in genetic algorithms, influence maps, pathfinding, and state-driven simulations.
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07 entriesUFMG / 2007–2008
Navigation, steering, state machines, flocking, and game-platform foundations from the AI for Games program.
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04 entriesRendering / 2007–2011
Rendering-engine work, shader experiments, ray tracing, and early OpenGL projects.
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05 entriesTalks / Leadership / Papers
Conference talks, community leadership, and published work connected to game development.
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