Other work
Game AI & Navigation • PC
Created after the navigation-mesh editor project, this work implemented pathfinding over navigation meshes alongside steering algorithms and dynamic obstacle avoidance in an interactive environment.
- Studio
- Federal University of Minas Gerais
- Period
- 2008
- Platforms
- PC
- Language
- C++
- Engines
- OGRE 3D, NxOgre & PhysX
- Techniques
- Navigation-mesh pathfinding, steering & obstacle avoidance
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