Other work

Game AI & Navigation PC

Created after the navigation-mesh editor project, this work implemented pathfinding over navigation meshes alongside steering algorithms and dynamic obstacle avoidance in an interactive environment.

Studio
Federal University of Minas Gerais
Period
2008
Platforms
PC
Language
C++
Engines
OGRE 3D, NxOgre & PhysX
Techniques
Navigation-mesh pathfinding, steering & obstacle avoidance