Other work
Game AI & Tools • PC
A framework and editor for creating navigation meshes from convex polygons, inserting dynamic objects with realistic physics, and interacting with them inside a configurable environment.
- Studio
- Federal University of Minas Gerais
- Period
- 2008
- Platforms
- PC
- Language
- C++
- Engines
- OGRE 3D, NxOgre & PhysX
- Focus
- Navigation mesh creation and dynamic environments
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