Other work

Game AI & Tools PC

A framework and editor for creating navigation meshes from convex polygons, inserting dynamic objects with realistic physics, and interacting with them inside a configurable environment.

Studio
Federal University of Minas Gerais
Period
2008
Platforms
PC
Language
C++
Engines
OGRE 3D, NxOgre & PhysX
Focus
Navigation mesh creation and dynamic environments